Tag: zee-list

Servitor Management

By Xi O'Teaz | November 11, 2003 | Leave a comment

From: Xi O’Teaz
To: zee-list

>>Sentient entities as a general rule will strike out
>>if you try and put them “under control”. Much the
>>same you or i would. The only difference is the
>>mutlipurpose servies have the advantage of access to
>>a whole range of nasty non-physicals.
>>Squink

>thus, my hesitance at making something too ‘multi’ in
>purpose it could get muddled & angry, like me :)
>d bananZa

See, I read about this, but I don’t find that to necessarily be the case. First of all, if you harbour Doubt and Fear and MisTrust in your Own Creation, the chances are good that the servitor may indeed become unruly.

Perhaps I got around these problems with a strong Belief in the following:

I have always treated my servitors as Creations, whose DNA is its Intent; i.e., just as we humans have certain *drives*, e.g., sex, food, water, shelter–”that is what we do”; so too do my servitors perform their functions because “that is what they do”. That’s their purpose, Intent, and Destiny. Part of their Intent is to generally be likeable, agreeable, and protective of me. Thus I generally give them Personalities, and we “talk” (sorta). I call them, and think of them as, my “Friends who take care of things for me” ;-) They take care of things they are good at, and I take care of things I’m good at.

And as far as “servitors getting pissy ‘cuz they’re not getting ‘fed’ enough” theory, I have yet to find that to be the case. But then again, I guess I generally say some sort of “thank you” (energy exchange) whenever a Friend does something for me, but that’s just having good (energy exchange) manners, IMHO.

That being said, I have never had any real problems with a “serfie revolt” or some-such-thing, anymore than any of my physical friends would do such a thing.

But then again, I would never really try and put a friend under “my control” in a slavish manner as is suggested by many a Grimoire and Manual of Magick!

Perhaps the key to the whole “getting along with servitors” thing is to Percieve the servitor relationship from a different Perspective…

Know
Thy
Selves

~~~
3 Coyotes Dancing
~~~


RPG Magick 101

By Xi O'Teaz | January 5, 2003 | Leave a comment

Subject: Resend: RPG Magick–101 (long)
Date: Sun, 5 Jan 2003 15:53:21 -0800 (PST)
From: “Xi O’Teaz” < xi_o_teaz[AT]yahoo[dot]com >
To: zee-list

What follows was originally sent in April of last year, both the original “RPG Magick–101 (long)” and the addendum (which immediately follows):

* * *
Okay, here is the best that I could recall of my experiences with role-playing (e.g., D&D; vs. a video game).

To begin with, I want to say that I tried to write this for “everymage”, not just for those familiar with rpg’s–hopefully I was successful. I should add that my role-playing experiences over the past 12+ years have been primarily in magick-rich worlds, such as in Dungeons & Dragons or Mage: The Ascension (cf. Battletech)–so many of these ideas may not be applicable to all rpg’s. I also think that many of the following Magickal exercises are equally applicable to Acting, and therefore also very important in Invoking.

As always happens, I will forget many things until after I send this post (especially since I haven’t played for almost a year), but this post should be a good sampling of ways I use role-playing games, tools, and related ideas for “Magickal” means:

As stated above, role-playing is basically a form of Acting or Invocation to me. The main differences between acting and role-playing are that role-playing doesn’t have a (physical) stage, and you get to Create the character’s Destiny as you go along.

Unless you are playing Live-Action-Role-Playing (LARP), you are generally seated around a table, with a bunch of dice, papers, and pens. So the entire Reality of the game is dependent upon group creation–similar to writing a novel, with the Storyteller (i.e., Game Master–GM) being the main writer, and the players all representing/writing differing primary characters (i.e, a Player Character–PC).

This is very similar to Path-Working, or what could be called the Active Imagination, with the GM performing the part of the Guide to this Imaginal Realm. Merely *playing* rpg’s is a great exercise for the Imagination and all relevant extra-sensory-perceptions (e.g., “astral sight”, etc.)

Playing rpg’s is also good for conditioning you to understand the comprehensive rules for a complete Paradigm/Reality (e.g., the rpg’s rules). Because the games are much more simplistic than real life, but still attempt to re-create it on a certain level (even if Fantastic), it is easier to see loopholes (i.e., “ways to cheat”) in the system and exploit them. Or to paraphrase Morpheous from the Matrix:

“In the Matrix, as in real life, there are rules that can be *bent*, and those that can be *broken*.”

Such critical thinking is great mental exercise, and improves problem-solving skills and Creativity. I think that understanding Reality’s rules (however you choose to see them) is required before being able to “sidestep” them, as chaos mages are wont to do.

In addition, when you’ve played enough of a certain game (paradigm), you find out that there are many things that the game in question didn’t cover, but should have (not really loopholes as much as *gaps* in the rules–i.e., a game “design flaw”). Seeing what parts of a paradigmatic Reality must be covered to properly feel “realistic” (to you) is also a great exercise in not only “knowing thy selves”, but useful in the development of comprehensive personal paradigms. This could include Magickal and/or Divinatory paradigms, a la Runes or Tarot.

I think my favourite part of playing rpg’s is actually *Creating my PC* (Evocation), which is obviously done before any true “playing” commences.

I usually have a few “character concepts” floating around my head, of different characters that I want to play. So, understanding the game’s rules, you have various ways that you can Create your character (Evoke a Self?), with different abilities, powers, character flaws, etc. These character statistics and role-playing notes basically become the genetic code for the character. I.e., the character sheet becomes both the Statement of Intent and Magickal Link to the PC. Miniatures can also be used as adjuncts for Contacting your character, although I personally prefer to use a small Stone (that resonates with the character) or Sigil to act as a Magickal Link to the PC.

The way you begin with a character concept, and then assign attributes/statistics to the PC is truly to “flesh out” your character–especially when you consider the time and mental Energy spent thinking about the character and all of hir details. Obviously, the more Energy you spend on the PC’s Creation, the more powerful and Real your Creation becomes.

I should note here that the steps used for Creation of a PC can also be used for Creation of Servitors. I.e., by taking a blank character sheet and filling in all of the stats of a serfie you desire to Create–assigning powers and traits, etc.–you can also Evoke any type of sentient entity you wish. Of course, the entity will have some of the resonance of the game system used, but this is true of any and all paradigms–not just game systems.

To get back to the actual playing of the game (post-character creation), playing different personalities than your normal one(s) also helps to better Know Thy Selves. Ask any Actor. This exercise alone can be very powerful and broad-ranging in effects upon one’s perceptions of one’s selves, and how we truly *do* have an infinite number of ways that we can perceive and react to life’s varied situations.

I often Create a character that has a particular personality trait (or many traits) that I am lacking. By playing/Invoking the character, I release the aforementioned suppressed parts of myself, proving to myself that I *can* Act in such a way, etc. This is pretty basic deprogramming via Invocation, and should be familiar to all chaos mages. This is not to diminish its impact, however, for it is a very Powerful tool for releasing repressed Selves.

I have also used this technique for refining/acting-out ideas that I wish to explore further. A great personal example is the character named “Why?” that I created about the same time I started experimenting with the chaos current (3 years ago). This was also the game that had another (real-life) mage playing as a fellow player (not GM, dammit). Why? was a member of the Cult of Ecstacy (kinda like a cross between chaos mages and hippies) in the game Mage: The Ascension, and one of the most Poweful and Fun characters I have ever Created:

other players: “Hey Why?!”

me: “Because it is in accordance with my prophecy.”

op: “No, I mean–hey, Why?, will you help us out?”

me: “Because you need it, but I didn’t say I would.” etc. (gotta love those verbal games–thanks Abbott and Costello)

His personality was such that he not only questioned everything (a previous sig line for me was “…or maybe not. Question Everything!!!”), but he Created Doubt in Sleepers’ minds as to the stability of their Realities (e.g., “Magick doesn’t really exist”) via Memes, Ericksonian Hypnosis, the Socratic Method, and other Tools. During the time I played/Invoked him, we both opened many many minds to a great many things (and we both learned a lot in the process, as well).

One of the most intriguing side-effects of playing Why? was that he had a “supernatural flaw” called “Echoes”. Echoes are basically ripples in Reality (glitches in the Matrix) caused by the Mage’s very Existence. In the case of Why?, he had an aura extending to his immediate surroundings (e.g., a room) that caused people to “mildly hallucinate” via various senses. E.g., people often thought they were walking through spiderwebs when there were none, they thought they saw something in the corner of their eye, they would more readily notice Synchronicities normally psychically censored, or some other similar odd occurrence (to them). When they acknowledged the Echoes, Why? would use the occurrence to go off about the subjective nature of reality (or something else to expand the Sleepers’ Realities/wake the Sleepers up).

After Invoking Why? a great many times (and not just while playing the rpg), I noticed that I, too, had developed Echoes. This had a very Powerful impact upon me for a variety of reasons that you can probably guess–I thought it was pretty cool, too ;-)

Another way that I use the actual playing of the game is to program myself with various NLP anchors (e.g., mantras, mudras, sigils, etc). To give an example, if I have a character that can become invisible by reciting a specific mantra, then by actually *repeating* the mantra over the course of game play, I have associated/anchored the mudra with invisibility. It is then a small mental step for *me* to use this mudra in real life to invoke invisibility.

The character I just made for our new Thursday night game uses singing and drumming to access his magickal “bard songs”. The effects of these spells can translate quite easily into real life Magick, so i Intend on Creating a mantra, rhythm, or similar anchor to access the spells/effects that I myself would like to use in the “really real world”.

As an aside, often when programming anchors (e.g., martial arts sparring), you must “pull the punch” when practicing. IME, this can create anchors that program you to *fail* at the Intended result. Programming an anchor via an rpg, however, often has the opposite problem–being “overly dramatic”. But being overly dramatic is *good* for NLP purposes, and the differences between effects rendered in the game environment and the real world work themselves out quite naturally, whilst still stimulating the Imagination in the same manner as when it was played out in the game.

Another way that I have used rpg’s in my Magick is by actually treating a particular game’s magickal paradigm as I would any other magickal paradigm. IME, the only rpg particularly useful in this regard is the magickal system of Mage: The Ascension, with it’s 9 spheres of magick and the subtlety necessary for avoiding Paradox. I.e., I used this system for Magickal Workings. Why? had good control over the magickal spheres of Time, Space/Correspondence, and Probability/Entropy, which I naturally found much easier to manipulate than the other 6 spheres (although we were also pretty good at the sphere of Mind, too).

I eventually integrated/permanently-Invoked Why? into my Selves, even adapting and modifying his Sigil into the Sigil for 3 Coyotes Dancing.

Finally, it should be noted that the standard rpg dice are all made of regular polyhedra, with the exception of the d10. Somewhere long ago I posted a Magickal Paradigm using these, but I find merely Gazing at them while enTranced with the rpg is very stimulating:

  • d4-tetrahedra (the element Fire to the ancient Greeks)
  • d6-cube (Earth)
  • d8-octahedron (Air)
  • d12-dodecahedron (Spirit)
  • d20-icosahedron (Water)

In addition, it is a good Magickal exercise to not only communicate with the dice themselves but to practice Probability Manipulation whilst rolling/Casting the dice, pushing the Probability patterns in your favor. Why? helped me a lot in this matter, as well.

I hope this post gives some insight as to how rpg’s can be used for personal evolution/Magickal purposes, and will be of use to at least a few of you.

I’d be interested to hear any other things you’d wish to add, or questions you have…

Play Well…
* * *

* * *
This was originally from Thee Shadowmage/Omega Psi Cult HQ, and was dated 02 May, 2001. We were talking specifically about the game Mage: The Ascension, and his post, unedited by me, was the following (after the post are some additional comments by me):

*********

in my view, Mage is not good as a starting paradigm, because in essence it makes more sense to use as a META-paradigm (just like the chaos magick theory) By virtue of it’s metaphysical theories, you have to be one of the awakened to work magick, hence it stands to reason that you need to have had at least SOME “magickal” experiences (though not neccisarily PLANNED ones)

interestingly, one could use Mage as a meta-paradigm withing a chaos paradigm, and following suit, the chaos magick would again become the paradigm used by the mage in his “Mage the Ascension” persona…meaning that you can adopt YET ANOTHER paradigm withing that purview. confusing, no?

and THAT is EXACTLY what makes it work, (IMHO) you use SO MANY (meta) pardigma to filter reality through, that your psychic sensor (or whatever you like to call it) hasn’t A CHANCE to resist (insert evil cackle)

Also; the neccesity to work through coincidental pathways (a good idea ANYWAY) only helps to teach one to enchant smartly instead of tac-nukeing everything (which is notoriously unreliable anyway)

it is worth noting that PARADOX WILL OCCUR if you push to hard, far, or even work too much subtle magic (domino effectg) this can be an interesting experience, if somewhat painful/dangerous.

I’m also quite interested in what effects Resonance will have after I’ve done more work in this way…

*********

I would have to agree with this post, and Why? did just what you were talking about in the second paragraph.

I think the 3d paragraph would also apply to me, at least while I was playing Why?.

If I haven’t already mentioned the “necessity to work through coIncidental pathways” (4th paragraph) as being an *excellent* Magickal exercise, then add it to the list of things I should have posted, but didn’t, in my first essay in this thread. Such an exercise not only helps to teach one to “Enchant smartly”, but also trains the conscious mind to be Aware of more subtle Paths to Manifesting one’s Intent:

A simple example would be a “teleport” spell. Instead of simply disappearing from one place and re-appearing in another (like in D&D), perhaps a taxi “just happened” to pull up, just as we needed to “disappear”.

Or instead of throwing lightning bolts at our opponents, a loose power line could come tumbling down upon our foes.

One of Why’s favorite offensive Effects was called “Christine”. He would manipulate Time, Correspondence, and Entropy/Probability to insure that a drunk/reckless driver went hurtling into his opponents. Obviously, this can only be done once or twice within a given area, or the “domino effect” would invoke Paradox. But imagine the damage done to the opponents that just got ran over by a sleeping driver behind the wheel of an 18 wheeler! Who needs a fireball when you’ve got this?

ETC…
* * *

Play Well

“Know Thy Selves”

~~~3 Coyotes Dancing~~~


Simple Banishing Techniques

By Xi O'Teaz | January 1, 2003 | Leave a comment

Subject: Re: Silent Opening/Banishing
Date: Fri, 8 Nov 2002 15:42:08 -0800 (PST)
From: “Xi O’Teaz” < xi_o_teaz[at]yahoo[dot]com >
To: zee-list

Norman asks a question that used to plague me:

<< Question: Does anybody have a good banishing ritual which is silent? >>

Okay, since you’ll no doubt get lots of Visual suggestions, and we Kinesthetic types are always seemingly Ignored, I’ll try and answer this from a sense of Feeling:

Take a nice, hot, 3 minute, Cleansing shower. You can finish it by immediately changing the temp to cold water for a few seconds before stepping out, if you want. This will help form a kinesthetic barrier, sealing in the warm Energies… well, just try it, you’ll Experience what I’m talking about. I generally just wear a sarong after a shower, so you’re almost skyclad for the actual Ritual itself, if you’re into that.

About the only thing *I* do to Open is to Project a Feeling of “Please”. Not a begging, but a genuine beckoning of the Powers to come and aid you, and bad things be gone–it’s an Honest and RespectFull Feeling. To Close, I always give a heart-felt “Thanks” (remember the *Attitude of Gratitude*???) I don’t generally *say* anything, but I Project the Feeling that these words give you, which is very difficult to put into words, as you can see.

As far as Closing Rites go, when I was a college student, the quickest and best way to Banish was to simply get Busy. I.e., you get so enTranced with your next immediate endeavour–driving to work, studying for a test, whatever–that you leave the Rite behind by Ignoring it. Ignore-ance is a very useful Tool in the Magickian’s repertoire.

Or you can do what I call the Matrix Banishing. Remember Neo at the end of the movie, after he explodes Agent Smith from the inside-out? He tenses his whole body, and as he Releases, the very air around him ripples and becomes calm/Centred. I still use this one every once in a while.

Are these too Mudande for ya?

Close your eyes and get a Feel for the room/space you’re in. Now focus on Clearing both you and your Space, by extending yourself *outward*. Do this until you Feel it is the correct time to stop.

Align your body, close your eyes, and Breathe into your tan-tien centre (3 finger widths below the navel). Continue until you feel Centred.

Or one of my favourites to give to the masses:

Simply Imagine your body as a container, and breathe in a white fog/mist/vapour, breathe out a black fog. The white represents positive energy, healing, and generally *good* things, whilst the black represents disEase, sickness, and generally *bad* things.

If these suggestions sound too Simple (a mental defense mechanism to keep you from trying), I’d suggest you give that part of you that thinks that Magick is “something other than everyday Reality” or “really serious and overly-complicated” a serious bitch-smack.

Until you get your Overly Complicated Self in line, you could always go to a noisy place (a river, busy intersection, under an interstate overpass, etc.) and Practice any noisy Banishing Rite you Desire. Do it over and over, and Pay Attention to *how you Feel*. Then, anchor that sensation (a simple NLP practice). Whenever you wish to Banish, merely re-trigger the anchor, and bada boom, bada bing! Banishing complete!!

Banishing, like all things in Magick, has become entirely too complicated. Boil things down handed to you, and then if you Desire, you can over-complicate them again. Many people do so to make Magick more Fun, or more Aesthetically pleasing, or whatever, but that doesn’t mean all the frills are *necessary*.

As a Taoist Master once told me:

Keep
It
Simple,
Stupid

’nuff sed.

Play Well…

“Know Thy Selves”

~~~3 Coyotes Dancing~~~

.?!


New age or chaos magick

By Rev Abaddon | December 14, 2002 | Leave a comment

Date: Sat, 6 Sep 1997 08:28:38 -0400 (EDT)
From: Abadon23[at]aol[dot]com
To: zee-list
Subject: New Age or Chaos Magick

In a message dated 97-09-05 08:44:06 EDT, Gentle writes:

<< Ooooh..just outta curiosity (and the overwhelming desire to start a heated debate on my favorite list), what is the difference between NewAgers and normal freaks like us?! I mean, where is the line that turns someone from a pagan (or whatever title) to a NewAger? >>

Oh, i’ve played the “lurking newbie” long enough. This is one i feel compelled to comment on.

I’m loath to try to offer any absolute definitions (no offense, but these arguments on “denotative issues” don’t really thrill me), but i would like to offer a few distinctions i’ve discovered between New Age-ism (NA) and Chaos Magick (CM).

For one, most NAers subscribe to an “absolute” theory of meta-reality, particularly in regards to reincarnation and past-lives. They tend to see this system of repeating lives as premiere, the centerpiece of all their other beliefs. Indeed, i once had a NAer tell me, after i indulged his wishes to do a numerology chart on me, that ALL numerology and astrology was founded on reincarnation… that without a foundation of the ‘absoluteness’ of reincarnation, numerology and astrology “made no sense at all.” As i’m still sceptical on the notion of reincarnation, i’ve foreverafter had a bad taste in my mouth about these two sister-systems (just as well, considering how they tend to degenerate into fatalism and determinism).

NAers tend to see their particular system as universal: “Everybody has seven chakras, whether they know it or not.” “Everyone is reincarnated, whether they know it or not.” “Everyone is subject to karma, whether they know it or not.” They’ve even tried to assimilate all the other “big name” prophets of all the major religions. “Oh, Jesus was a mystic proponent of reincarnation… Really! But it all got edited out of the Gospels by various unenlightened sods, after the fact.” This has actually been a strong selling point to NA dogma, that it can absorb other doctrines, keep what they can use, and dismiss what doesn’t fit as a ‘pollution’ to the original espoused belief, regardless of whether they have any historical evidence to back it up. But this also fosters a blithe arrogance towards “traditionalists,” who just aren’t ‘cool’ enough to ‘see the whole picture.’ To paraphrase Yabro’s “Messages From Micheal,” “A plant needn’t understand photosynthesis to turn green in the spring.” That pretty much sums up the NA attitude, in a nutshell. Which, if i’m not mistaken, elevates it to the level of “religion.”

CM, of course, doesn’t promote any kind of absolute theory of the afterlife, or any ‘cosmic’ code-of-conduct (karmic or otherwise). This alone draws a wide distinction between it and NA.

Secondly, most of the popular mockery that the NAers have been subject to is the caricature that they’re basically “pollyannish,” that they have a skewed, unrealistic perception of the gritty “real world.” But i find this image fairly accurate. They don’t really want to acknowledge the ugliness and brutality of the world they find themselves in. And their strategies, their pastel-gilded “everything is love” attitude towards every scenario, every situation, seems naive at best. In a world where rightist death squads kill school teachers in the middle of the night, where transnational corporations irradiate our water table for the sake of fiscal expediency, where one out of every five children are officially malnourished and one out of every three women have been raped at least once before their 18th birthday, the general attitude and strategies of the NA community seem woefully ineffectual and outright ludicrous. In fact, it doesn’t even LOOK like a strategy for change… its looks more like a complex system of denial.

This may be why so many NAers lapse into a state of paralysis and impotence, having to rely on their divinatory tools, their rune stones or their tarot cards, to make the simplest life decisions. Or perhaps they’ll wind up meditating for 5 or 6 hours a day, every day… searching for some revelation, some conceptual ‘grail,’ that will give their lives some purpose, to fill some vacuum that they can’t otherwise fill. (This doesn’t look like ‘results magick’ to me.) Rather than offering them useful techniques to “take charge” of their own lives, it often winds up offering them intoxicating avenues to help FLEE personal responsibility, to avoid having to make the tough decisions that everyday life demands. These are the fruits of the New Age, as i’ve seen them.

Murray Bookchin, an eco-anarchist out of Vermont, once wrote of the NAers, calling them ‘lotus eaters,’ comparing them to those characters that Odysseus bumped into in Homer’s “Odyssey;” an island of stagnant, apathetic addicts, chewing on flowers all day, largely unaware of their ‘outside’ world. Not an altogether inappropriate description.

The CMs are (or seem to be) far more open to the full range of human experience, good and bad. They can see the world both for what it IS, and what it COULD BE. They don’t rely on celestial determinism, and they don’t pretend things are prettier then they are. In this regard, i’d say that CM has a far more practical relationship to this “default reality” then NA, and many other paradigms. It offers a wider range of pragmatic options for dealing with the genuine problems of our world. It says, up front, that an individual has to have the strength of will, the resolve, to take command of their own lives, to steer the course of their own personal evolution, regardless of how acary that might seem. As opposed to the NAers, the Chaotes don’t shirk from the responsibility of commanding their own destinies. They welcome it, because they have the vision to recognize this dizzying spectrum of options. CM doesn’t make a very good ‘escapist’ paradigm… but NA seems pretty well suited to escapism.

The efficacy of NA as a magickal belief system is as potentially viable as any other belief system, i suppose. Why wouldn’t it be? And they use several techniques that many chaotes have found value in. (I, for one, can still carry on a conversation with a ‘lotus-eater,’ and walk away with some valuable insights.) But frankly, the ‘religious baggage’ that tends to come with a full-blown acceptence of the NA ideology seems no more liberating (to me) than a full-blown acceptence of orthodox christianity.

Or so i’ve seen. Just an opinion.

Amor Vincit Omnia
Rev Abaddon


Progressive Trance

By Xi O'Teaz | November 26, 2002 | Leave a comment

Subject: Re: animal powers
Date: Nov 2002
From: “Xi O’Teaz” < xi_o_teaz[AT]yahoo.com >
To: The zee-list

>>so, how do you, my fellow zees, enter trance, how
>>did you come across the methods and how long did it
>>take to work?
> >There are many many ways. It depends on what you want
>to achieve. Trance throuh ecstatic dance is very
>powerful. I usually use electronic music (especially
>in raves, since all the air is charged with energy),
>but sometimes, other kind of percussions can work
>very well (you can try Kodo). So you dance and dance,
>feel the music through your skin, feel your body
>disintegrate and become music, let go all feeling
>of “I want”, “I am”.

I personally find that “progressive trance” is the single best type of music for Energy Work and Trance.

I find “progressive” music best for Energy Work, with the constant progression of energy, intensity, and complexity of the music.

I find “trance” music best for, well, general Trance Work ;-)

I like general electronica/”rave music” to be a combination of classical music (lyrics are de-emphasized–focus is on intensity and subtle musical nuances) and shamanic/”tribal” music (constant, repetitive beats and a general high energy level, even during the breaks).

My roommate’s fiance’ is doing a school report on the “club culture” for a music class (she’s a music major). We were discussing the different “popular” types of music, and how different electronica is compared to genres such as country, rock, rap, pop, r+b, blues, etc… most notably in the use of lyrical poetry…

Having words in a song can be distracting, unless they are simple and repetitive–personally, I like the human voice to be tweaked and looped with just a few repetitive lines. Too much vocal complexity and my mind begins to Attach itself to the words in a rather Grounding sorta way :-(

>”- what? behind the rabbit?
>- No ! It IS the rabbit”

LOL

The correct answer is often just under our noses–if only we could see with different lenses. Such a great analogy!

We are always in some sort of Trance state. All states of Consciousness are merely lenses with which to see the world. A Trance would be anything other than a “baseline” state of Consciousness–only I have yet to find a “baseline”, so *all* states are “altered” states (ASC = altered state of consciousness), IMHO.

So saying that you “can’t enter a trance state” is a bit silly, eh?

Become Aware of your State of Consciousness–chart it’s various fluctuations, and you will soon see that you are constantly fluctuating through various Trance States (focusing on Work, TV, etc…). E.g., those who think they are “immune to hypnosis” go thru the hypnogogic state (essentially identical to a hypnotic state) *every night of their lives*. Etc.

“What ASC would you like to Experience today? and more importantly, Will it Match your Outfit?”

“Know Thy Selves”

~~~3 Coyotes Dancing~~~


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